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- Path: hydra.zrz.TU-Berlin.DE!rawneiha
- From: rawneiha@hydra.zrz.TU-Berlin.DE (Philipp Boerker)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Texturemapping speedup
- Date: 18 Jan 1996 15:30:20 GMT
- Organization: Technical University of Berlin, Germany
- Message-ID: <4dlp2c$h81@news.cs.tu-berlin.de>
- References: <4d6dgl$j3e@sunsystem5.informatik.tu-muenchen.de> <4dg5i7$18r@news.cs.tu-berlin.de> <38232082@kone.fipnet.fi>
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- "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi> writes:
-
-
- >> More like 2000 trigs in 7 frames/sec.
-
- >Visible polys or total amount?
-
- Quite hard to say. We haven't done a fps tester. Now that we are
- entering the stage of optimizing it we should do that...
- The number 10- 15 000 was estimated: we used a 1500 polygons
- object and it looked smooth without invisible parts being removed.
- Now we remove invisible trigs by the way...
-
- Greets,
- Phil.
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- grond/matrix
- rawneiha@sp.zrz.tu-berlin.de
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-